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When Garrus will join your squad (3.2. Garrus), you'll find out than Fist, thug hired by Saren, and mysterious quarian, who has some information about geths, are supposed to meet. Of course you need to find Fist and wring everything he knows of him. According to Garrus, you'll find him in Chora's Den. Before you go there, take the opportunity to gain another ally, Wrex (3.3.Wrex).

Fist's thugs will be waiting for you in the bar (C6-1). Eliminate them and head to the room inside (C6-2). Two storehouse workers will be waiting for you behind the doors. You can kill them or use charm/intimidation to make them run away - your choice. Then you'll meet Fist himself. He'll be hiding behind the desk and he'll activate two turrets. You can easily put them down using overload.

Now you can question Fist. You'll find out that he set a trap for quarian and she'll be soon dead unless you hurry. You have four minutes to save her.

Hint! In this place you can also find optic disk which will be required to complete mission 3.9. Reporter's Request. If you haven't spoken to her yet, picking it up is tantamount to taking this mission.

Return to Chora's Den main room (C6-1) and eliminate the enemies. Then head fast to the alleyway in Upper Ward (C7-4), kill all opponents and speak with Tali.

You'll be moved to the ambassador Udina office (C1-1). Thanks to Tali, things will change for better. You now have proof which will make council to be more favorable for you. Tali will ask whether she could join your squad. Say yes and you'll gain a great technician.

Meet with the council again. Before entering the Tower (C1-B), speak with captain Anderson and go inside with him. After examining the evidences, members of the council will change their mind about Saren. You will get a new function and your mission will be to catch ex-Spectre.

Before going on the mission, you'll need to meet ambassador Udina at the docks (C8). You'll be told that captain Anderson handed you over command of Normandy. We'll also learn about three trails which may lead you to Saren. The first one is in Artemis Tau, the second on Feros and the third on Noveria. Which order you'll choose, it's up to you.

3.2. Garrus

The whereabouts of Garrus should be known by Harkin, but he's suspended and spends all day in Chora's Den (C6-1).

After getting there you'll be attacked by hired thugs. Eliminate them and go inside. You'll witness a scene in which you'll see krogan Wrex for the first time. Find Harkin and talk with him. You'll learn a few things about Anderson's past and Garrus whereabouts. You'll find him in Upper Ward, in medical clinic (C7-1).

You must eliminate enemies there and talk with Garrus, who helped you with that. The thugs were hired by Fist, who stays at Chora's Den (C6-1) and is Saren's henchman. Before you go there (together as a team now), Garrus proposes to ask another ally to join your squad - Wrex (3.3. Wrex).

3.3. Wrex

While speaking with Garrus in the medical clinic (3.2. Garrus), you'll learn that krogan battle master Wrex has a score to settle with Fist. It seems you can gain another ally. He's now being questioned in C-Sec Academy (C3-3). You'll find him there. Speak with him and he'll gladly join you.

3.4. Xeltan's Complaint

Near ambassador Udina office (C1-1), you'll find volus and elcorian office (C1-2). Go inside and talk with Xeltan. He's troubled because of Sha'ira.

Her chamber (C1-7) is situated near the Presidium financial district. By the entrance stands Nelyna. Talk to her trying to make an appointment with Sha'ira. After the conversation, the consort herself will contact acolyte and grants the permission for you to enter. It looks like Sha'ira has an assignment for you (3.5. Asari Consort). Only after completing it she will speak with you again.

After meeting with general and making him change his mind (3.5. Asari Consort), he'll propose you an assignment. When you'll take it, you'll receive an evidence which will make Xeltan's day. You just need to return back to his office (C1-2) and show him the object.

3.5. Asari Consort

After speaking with Sha'ira (3.4. Xeltan's Complaint), you'll get an assignment to convince general Septimus not to spread rumors about her. Septimus is in Nora's Den (C6-1). You could ask acolyte Nelyna about him; she stands near the entrance to consort chamber (C1-7).

General Septimus sits in the corner of Chora's Den (C6-1). He won't be eager to change his mind easily, but few matter-of-fact arguments (or charm/intimidation talent) will work. After convincing him to stop being cross, he'll propose us a little job (3.4. Xeltan's Complaint).

To finish this mission, you just need to speak with Sha'ira who stays in her chamber (C1-7).

3.6. Strange Transmission (Major Kyle) [Uncharted world]

In C-Sec Headquarters (C1-4), on the table near the executor's Pallin desk, stands a console. After hacking into it you'll find a message from Alliance Command about a group of biotic cultists led by a former Alliance soldier. It is situated in the Century system in the Hawking Eta cluster.

It looks like their seat is on Presrop (13.8.1.1).

3.7. Scan the Keepers

After talking with the council (3.1. Expose Saren), go downstairs. You'll perceive an alien tampering with one of the keepers. Talk with him (his name is Chorban) and agree to help him (C2-2). He'll give you a small scanner which should be used to examine all keepers in Citadel (21). Their positions are marked on maps with symbol 'O'.

3.8. The Fan

On the Upper Markets you'll be accosted by a man named Conrad Verner (C7-3), who is your fan. He'll ask for your autograph. The rest of this quest could be done later, when you'll land on Citadel again.

3.9. Reporter's Request

On the Upper Ward some woman will be shouting at you (C7-2). It's Emily Wong, reporter. She'll ask for your help with finding evidences of corruption in Citadel.

Tali Mass Effect 2

After defeating Fist (3.1. Expose Saren), you'll find in his office (C6-2) an optical disc. It stores data which may be useful for Ms. Wong. Go to the Upper Ward and give the disc to the reporter (C7-2). During the conversation you can also offer her further cooperation and promise to give an interview after finishing the investigation.

3.10. Signal Tracing

At the back of the Flux casino there are gambling machines (C4-1). At the end of the room there is one which seems suspicious. After examining it you'll find out that it has been reprogrammed in order to transfer money to someone's account. Activate signal tracking - it comes from the Wards access corridor (C5-4).

Go there and examine the terminal (C5-4) to learn that money is being transferred from Presidium financial district. The signal will lead you to the bank (C1-5). There you'll find out that the source is situated behind Emporium (C1-6).

That's a rogue AI who's transfering the money. It threatens to activate autodestruction which will destroy everyone in the room. When you'll want to finish the conversation, countdown will begin. Your task is to guess the abort sequence. You can use trial and error method. Remember, that after each error the sequence resets. The right pick is marked by green color, the wrong one by red. If you're lazy, here's the right combination: YXYAXAA.

Another way to get rid of the AI is to destroy the terminal, but it will gain you less experience points.

Mass Effect 3: Citadel
Developer(s)BioWare
Publisher(s)Electronic Arts
Composer(s)Sam Hulick
Cris Velasco
Sascha Dikiciyan
SeriesMass Effect
EngineUnreal Engine 3
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
ReleaseMarch 5, 2013
Genre(s)Action role-playing, third-person shooter
Mode(s)Single-player

Mass Effect 3: Citadel is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2012 action role-playing video game Mass Effect 3. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in March 2013. The pack follows Commander Shepard and the crew of the Normandy SR-2 starship on shore leave, where they must uncover the truth surrounding a conspiracy against Shepard.

Citadel is the final major downloadable content pack for Mass Effect 3. It received very positive reviews from video game publications, who praised its humorous tone and focus on character interactions and relationships, although some criticism was aimed at the pack's reliance on fan service. Many critics described it as a 'love letter' to the series, and felt that it was the best downloadable content pack of Mass Effect 3. Citadel was nominated for Best DLC at the 2013 VGX Awards, but ultimately lost to Far Cry 3: Blood Dragon.

Gameplay[edit]

During the first act of the pack, the player must infiltrate a casino and avoid detection from guards in order to proceed.

Mass Effect 3: Citadel is a downloadable content (DLC) pack for the 2012 action role-playing video game Mass Effect 3.[1] The pack takes place in 2186 on the Citadel, a deep-space station that serves as the political, cultural, and financial capital of the Milky Way galaxy.[2] The player assumes the role of Commander Shepard, an elite human soldier who is captain of the Normandy-SR2 starship. Shepard and the crew are summoned for shore leave, where they learn of a conspiracy against Shepard, and must battle against a private military corporation to defuse the threat.[3]

The player's primary base of operations is a personal apartment that was lent to Shepard by Admiral Anderson, a war hero and mentor to Shepard who is currently on Earth.[4] From the apartment, the player can customize furniture, initiate quests, interact with non-player characters, and later access other areas of the Citadel. The first half of the pack is story-focused and generally alternates between the apartment and third-person shooter gameplay around the Citadel, but also includes a casino infiltration mission in which some elements of stealth are required.[5] The story culminates in a boss fight aboard the Normandy against Shepard's clone, whose battle tactics and character class are pre-selected to match that of the player's.[6]

Once the story portion of the pack is resolved, Shepard is tasked with throwing a party for the crew. A new hub area called 'Silversun Strip' becomes accessible, which includes an arcade, casino, and stores for buying party supplies. There is also a combat arena, which allows the player to participate in horde-style combat matches that resemble the format of the Mass Effect 3multiplayer mode.[7] While the player explores Silversun Strip, Shepard receives requests to meet with each crew member individually, which the player can choose to accept or reject. When ready, the player can begin the party, which has various combinations of guests, interactions, and tones based on player decisions.[8]

Development and release[edit]

Mass Effect 3: Citadel is the final piece of single-player DLC for Mass Effect 3.[3] Unlike its immediate predecessor, Omega, which was developed at BioWare Montreal, Citadel was developed out of BioWare Edmonton, the same studio that headed development on the original Mass Effect trilogy.[9] In order to provide players with a fitting send-off to the series, the company took an 'all hands on deck' approach to the project, which included contributions from all eight staff writers, the return of chief Mass Effect 3 composer Sam Hulick, and participation from key voice actors such as Seth Green (Jeff 'Joker' Moreau) and Raphael Sbarge (Kaidan Alenko).[9] The pack was officially announced on February 21, 2013 and released worldwide on March 5 for Microsoft Windows, PlayStation 3, and Xbox 360.[3] Because of its large download size, Xbox 360 users were required to download Citadel in two separate parts, the first of which came with a cost and the second of which was free.[1] The pack was not released for the WiiU version of Mass Effect 3.[10]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic84/100 (PC)[11]
90/100 (PS3)[12]
84/100 (X360)[13]
Review scores
PublicationScore
Eurogamer9/10[8]
GameSpot7/10[7]
IGN9.1/10[14]
PC Gamer (US)90/100[4]
Digital Trends4.5/5[15]

According to the review aggregator Metacritic, the PlayStation 3 version of Mass Effect 3: Citadel received 'universal acclaim' while the Microsoft Windows and Xbox 360 versions received 'generally favorable reviews' from video game publications.[11][12][13] Some outlets, including PlayStation Universe, considered Citadel to be the best downloadable content pack of Mass Effect 3.[16] Many critics described the pack as a 'love letter' to the series, such as Richard Cobbett of IGN, who summarized: 'Writing, level design, cinematography.. pick any department, the passion bleeds out of every single pixel.'[14]Citadel was later nominated for Best DLC at the 2013 Spike Video Game Awards, but ultimately lost to Far Cry 3: Blood Dragon.[17]

The pack's reliance on fan service was generally well-received, although some reviewers felt that Citadel ultimately went too far in that regard. For example, Maxwell McGee of GameSpot opined that the storyline played exclusively to diehard fans and that the central narrative lacked substance as a result.[7] Along those same lines, Tom Senior of PC Gamer predicted that players unfamiliar with Mass Effect or Mass Effect 2 and their characters would not appreciate the pack as much as more invested players.[4] Conversely, some critics such as Kirk Hamilton of Kotaku viewed the fan service very positively, who summarized: 'It's an adventure written and designed with nothing but love for Mass Effect, an often goofy, ultimately touching farewell to the world and the characters that we've followed for the last six years.'[5]

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Critics were highly complimentary of the character interactions, dialog, and humor contained within Citadel. Tom Phillips of Eurogamer described the dialog as 'remarkably well written' and likened the tone of the pack to a milestone television episode where the writers 'throw caution to the wind'.[8] Senior wrote that the tone was 'perfectly pitched' and felt 'affectionate, playful, and frivolous'.[4] Cobbett made similar observations but also noted that the overall tone of Citadel was significantly lighter than the base Mass Effect 3 game, making the contrast between the two feel jarring.[14] Hamilton went a step further, positing that the plot of the pack felt entirely disconnected from the main game plot.[5]

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The second half of Citadel, in which players can access a new section of the Citadel, participate in a combat arena, and throw a party, received special praise. For example, Phillips applauded BioWare for making the events and scenes of the party variable based on player decisions.[8] Senior, who criticized combat leading up to the second half of the pack, enjoyed the combat arena because it provided more enemy variety.[4] Many critics, including Cobbett, specifically described the end of Citadel as 'touching' and opined that it served as a more satisfying conclusion to the series than the actual Mass Effect 3 ending, which was controversial.[14] Phillips concurred with this sentiment, writing that Citadel was a send-off to the series and a 'touching goodbye' to its characters.[8]

References[edit]

Mass effect 3 citadel casino tali 2
  1. ^ abBioWare Community Team (March 2, 2013). 'Mass Effect 3: Citadel – FAQ'. BioWare Blog. Archived from the original on June 29, 2013. Retrieved October 19, 2019.
  2. ^BioWare. Mass Effect 3. Electronic Arts. Codex - Citadel: The Citadel is an ancient deep-space station, presumably constructed by the Protheans. Since the Prothean extinction, numerous species have come to call the Citadel home. It serves as the political, cultural, and financial capital of the galactic community. To represent their interests, most species maintain embassies on the Presidium, the Citadel's inner ring.
  3. ^ abcBioWare Community Team (February 21, 2013). 'Mass Effect 3 Citadel & Reckoning DLC Announced'. BioWare Blog. Archived from the original on April 22, 2013. Retrieved October 19, 2019.
  4. ^ abcdeSenior, Tom (March 24, 2013). 'Mass Effect 3: The Citadel DLC Review'. PC Gamer. Archived from the original on January 1, 2020. Retrieved October 14, 2019.
  5. ^ abcHamilton, Kirk (March 6, 2013). 'Mass Effect 3: Citadel: The Kotaku Review'. Kotaku. Archived from the original on January 1, 2020. Retrieved October 19, 2019.
  6. ^Sinha, Ravi (September 27, 2018). '15 Amazing Boss Fights In The Mass Effect Series'. GamingBolt. Retrieved January 2, 2020.
  7. ^ abcMcGee, Maxwell (March 8, 2019). 'Mass Effect 3: Citadel Review'. GameSpot. Archived from the original on March 15, 2014. Retrieved October 14, 2019.
  8. ^ abcdePhillips, Tom (March 6, 2013). 'Mass Effect 3: Citadel review'. Eurogamer. Archived from the original on March 15, 2014. Retrieved October 14, 2019.
  9. ^ abPhillips, Tom (December 5, 2012). 'BioWare 'all hands on deck' for new Mass Effect 3 DLC'. Eurogamer. Archived from the original on December 31, 2019. Retrieved October 19, 2019.
  10. ^Goldfarb, Andrew (February 21, 2013). 'Final Mass Effect 3 Single-Player, Multiplayer DLC Announced'. IGN. Archived from the original on April 19, 2013. Retrieved January 2, 2020.
  11. ^ ab'Mass Effect 3: Citadel for PC Reviews'. Metacritic. Archived from the original on April 23, 2014. Retrieved October 19, 2019.
  12. ^ ab'Mass Effect 3: Citadel for PlayStation 3 Reviews'. Metacritic. Archived from the original on April 23, 2014. Retrieved October 19, 2019.
  13. ^ ab'Mass Effect 3 for Xbox 360 Reviews'. Metacritic. Archived from the original on March 15, 2014. Retrieved October 19, 2019.
  14. ^ abcdCobbett, Richard (March 8, 2013). 'Mass Effect 3: Citadel DLC Review'. IGN. Archived from the original on April 23, 2014. Retrieved October 14, 2019.
  15. ^Fleming, Ryan (March 8, 2013). 'Mass Effect 3: Citadel DLC review'. Digital Trends. Archived from the original on December 31, 2019. Retrieved October 19, 2019.
  16. ^Prahl, Kyle (March 18, 2013). 'Mass Effect 3: Citadel Review'. PlayStation Universe. Archived from the original on December 31, 2019. Retrieved October 19, 2019.
  17. ^Nunneley, Stephany (December 7, 2013). 'Spike VGX 2013 Award winners: Grand Theft Auto 5 wins Game of the Year'. VG247. Archived from the original on August 19, 2014. Retrieved December 28, 2019.
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